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Unreal Engine 5 Environment

This is an in game (UE5) environment. assets created in Blender, Zbrush, and Substance painter.

trunk sculpted and painted in Zbrush.

trunk sculpted and painted in Zbrush.

The Torii gate inspired structure was the centerpiece of the project, and was the inspiration for the rest of the scene.

The Torii gate inspired structure was the centerpiece of the project, and was the inspiration for the rest of the scene.

The "data curtain" piece from the gate is a rendered output of a procedural material on a plane in blender, used as an animated texture driving the alpha of an emissive shader. The distortion effect is added in post to allow for a cool loop.

This is the "output" node group, most of this simply controls the "fog" effect and how it mixes with the data effect of the other, larger node group.

This is the "output" node group, most of this simply controls the "fog" effect and how it mixes with the data effect of the other, larger node group.

an overview of the nodegroup mentioned above, the following images are zoomed in shots.

an overview of the nodegroup mentioned above, the following images are zoomed in shots.

this group controls some aspects like frequency, speed and direction of the data streams.

this group controls some aspects like frequency, speed and direction of the data streams.

this drives the noisy, small particles, as well as the shape of the fog in the higher node group

this drives the noisy, small particles, as well as the shape of the fog in the higher node group

controllable ramps combine and collate the previous nodes, with further tweaking possible here.

controllable ramps combine and collate the previous nodes, with further tweaking possible here.

The foliage models, all using the same 512x512 texture, mixed with the underlying ground shader according to instance placement.

The foliage models, all using the same 512x512 texture, mixed with the underlying ground shader according to instance placement.

All foliage modeled and painted in blender.

All foliage modeled and painted in blender.