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Inkwell demon

A redo of an old character I did a few years ago, I've learned more since I first did it and I really liked the character so I felt it warranted a redo.
•initial sculpt: Zbrush
•rigging, topology, shaders, render: Blender
•PBR Texture maps: Zbrush, Substance painter, Blender

base model, no physics objects

base model, no physics objects

base model, no physics objects

base model, no physics objects

The original concept, sculpted in Zbrush.

The original concept, sculpted in Zbrush.