A rabbit-girl character made as a personal project. She was painted entirely in Blender using UCUpaint.
For rigging, she has a basic custom skeleton with IK controls, a "held item" controller that allows both hands to move in unison with each other (used to control the aim of the gun in this case) and 2 sets of face rigs, one for manual control and the other set up to drive a full set of ARKit 52 shapekeys (This also means she's ready for face capture using livelink or imported data.) The outline in the renders is done using a solidify modifier inverted and a black shader (inverted hull), though this could be done other ways, I just like the look this gives in blender.